﻿// /*
//  * @Author: wanyiming
//  * @Date:2024-05-22-21:21
//  * @Description:
//  */

using System.Collections.Generic;
using Code.GameLogic.BaseClass.Model;

namespace Code.GameLogic.Monster
{
    public class MonsterFlashPointBo:BaseBo
    {
        //刷新速度   /s
        private double _rate; //刷新率
        private float _flashSpeed; //刷新速度
        private List<string> _monsterPoll;//怪物池

        public double Rate
        {
            get => _rate;
            set => _rate = value;
        }

        public float FlashSpeed
        {
            get => _flashSpeed;
            set => _flashSpeed = value;
        }

        public List<string> MonsterPoll
        {
            get => _monsterPoll;
            set => _monsterPoll = value;
        }
    }
}